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Scythe brawlhalla combos
Scythe brawlhalla combos




scythe brawlhalla combos

Secondly, because the suitable signatures vary between Legends (e.g. Firstly, some Legends have less reliable versions of the combo than others, most notably Gnash, who has only three base Dexterity. However, this combo has some important, albeit minor, issues. The Down Light jumps the opponent into the air, and following this with a signature attack can deal safe damage and good knock back. While the Hammer has few combos, many Legends have a reliable two-hit combo using a Down Light and a signature attack.If the Hammer's Recovery lands, it often KOs the opponent, or sets up a new Edge Guard in the Hammer's favour. The Recovery attack is particularly good at taking advantage of an Edge Guard situation - opponents that chase the hammer character over the edge for a Ground Pound, e.g, can easily find themselves hooked by the Hammer's recovery. Combined with this, the Hammer's Down Air and Recovery moves grab the opponent and then throw them in the opposite direction. Both the Neutral Air and Side Air have very long-reaching hit boxes to be used as outlined above. Much of the Hammer's strength lies in it's aerial capabilities, which are almost unparalleled.Needless to say, this method relies on spacing and timing, as missed Hammer attacks can be easily punished, but will make the Hammer's attacks far more reliable and effective. It's attacks often have greater reach than the opponents', so is best used to hit the opponent before they get close enough to hit with their own attacks - this naturally works especially well against notably short-range weapons, such as Katars. The Hammer is a long-ranged but slow weapon, often striking with powerful single attacks, rather than fast strings.Strategies For Legend-specific strategies, go to the Legend's individual page above killing easier/making more damage/easier to execute for same result). Knowledge* : Combos marked as useful for knowledge mean there's better alternatives to theses combos (i.e. Need to hit the second DLight a bit under opponent, only works at medium-high damageĭLight, Jump, Gravity Cancel, DLight, Jump, DAir When the opponent bounces on the floor and gets above youĭLight, Jump, Gravity Cancel, DLight, Jump, SAir

scythe brawlhalla combos

When the opponent bounces on the floor and gets on the same level as youĭLight, Jump, Forward Dodge, Recovery, NAir When the opponent bounces on the floor and gets below youĭLight, Jump, Forward Dodge, Recovery, SAir Works at almost any damage but pointless at low damage.ĭLight, Jump, Forward Dodge, Recovery, DAir "Failed" russian mafia, happens when the opponent doesn't bounce on the floor. Both works but this alternative is easier. You can jump higher and do your Foward Dodge diagonally down for same result. Same as previous but works when not stacked and at low damage. The jump has to be fairly short.ĭLight, Jump, Gravity Cancel, DLight, Jump, DAir, Jump, RecoveryĬan be achievement with gravity cancel in high air to kill soon. Works effectively until 180 (red rosing deep tone) damage. Can be followed by Jump, NAir for additionnal 25 damage but not true combo. SAir, DLight, Jump, Gravity Cancel, DLight, Jump, DAir SAir, DLight, Jump, Gravity Cancel, NLight

#Scythe brawlhalla combos Patch

Light air attacks Combos All combos are subject to change as the game gets tweaked from patch to patch.ĭamage values are median values calculated from a legend with his attack stat equivalent to his opponent defense. Slight: The legend hits the opponent with a quick jab to the face

scythe brawlhalla combos

If one of them hit it triggers a hammer strike from the legend.ĭlight: The legend performs a stomp crating dust around them Nlight: The hammer legend performs 2 kicks. Weapon Attacks For Legend Signatures, see the individual Legend pages above Grounded Attacks






Scythe brawlhalla combos